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Matter

Matter is a modern Entiy-Component-System library for Roblox, featuring:

  • a standard, no-frills ECS implementation
  • fast, archetypical entity storage
  • automatic system scheduling
  • a slick API featuring topologically-aware state

Matter empowers users to build games that are extensible, performant, and easy to debug.

Goals

  • Simple, obvious API
  • Performant
  • Great debuggability, error handling and insight into what's actually happening each frame
  • Common patterns are easy to fall into and hard to mess up

Non-goals

  • Many similar libraries, ECS or not, end up with a bloated API, requiring significant cognitive overhead to use. We want to avoid this as much as possible.
  • We don't want to provide every thing the user could ever want in our library. Instead, it should be easy for users to write obvious code that does those things.

Performance today

Matter currently achieves an average frame time of 0.65ms spent inside Matter code for the following benchmark:

  • World with 1000 entities
  • Between 2-30 components on each entity
  • 300 unique component types
  • 200 systems
  • Each system queries between 1 and 10 components

Prior art

Matter is inspired by hecs by Railith from the Rust ecosystem!