Promise
A Promise is an object that represents a value that will exist in the future, but doesn't right now. Promises allow you to then attach callbacks that can run once the value becomes available (known as resolving), or if an error has occurred (known as rejecting).
Types
Status
enuminterface
Status {
Started:Â
"Started"
--
The Promise is executing, and not settled yet.
Resolved:Â
"Resolved"
--
The Promise finished successfully.
Rejected:Â
"Rejected"
--
The Promise was rejected.
Cancelled:Â
"Cancelled"
--
The Promise was cancelled before it finished.
}
An enum value used to represent the Promise's status.
Properties
Status
This item is read only and cannot be modified. Read OnlyenumsPromise.Status:
Status
A table containing all members of the Status
enum, e.g., Promise.Status.Resolved
.
Functions
new
Promise.
new
(
executor:Â
(
resolve:Â
(
...:Â
any
)
 →Â
(
)
,
reject:Â
(
...:Â
any
)
 →Â
(
)
,
onCancel:Â
(
abortHandler?:Â
(
)
 →Â
(
)
)
 →Â
boolean
)
 →Â
(
)
) →Â
Promise
Construct a new Promise that will be resolved or rejected with the given callbacks.
If you resolve
with a Promise, it will be chained onto.
You can safely yield within the executor function and it will not block the creating thread.
local myFunction()
return Promise.new(function(resolve, reject, onCancel)
wait(1)
resolve("Hello world!")
end)
end
myFunction():andThen(print)
You do not need to use pcall
within a Promise. Errors that occur during execution will be caught and turned into a rejection automatically. If error()
is called with a table, that table will be the rejection value. Otherwise, string errors will be converted into Promise.Error(Promise.Error.Kind.ExecutionError)
objects for tracking debug information.
You may register an optional cancellation hook by using the onCancel
argument:
- This should be used to abort any ongoing operations leading up to the promise being settled.
- Call the
onCancel
function with a function callback as its only argument to set a hook which will in turn be called when/if the promise is cancelled. onCancel
returnstrue
if the Promise was already cancelled when you calledonCancel
.- Calling
onCancel
with no argument will not override a previously set cancellation hook, but it will still returntrue
if the Promise is currently cancelled. - You can set the cancellation hook at any time before resolving.
- When a promise is cancelled, calls to
resolve
orreject
will be ignored, regardless of if you set a cancellation hook or not.
caution
If the Promise is cancelled, the executor
thread is closed with coroutine.close
after the cancellation hook is called.
You must perform any cleanup code in the cancellation hook: any time your executor yields, it may never resume.
defer
Promise.
defer
(
executor:Â
(
resolve:Â
(
...:Â
any
)
 →Â
(
)
,
reject:Â
(
...:Â
any
)
 →Â
(
)
,
onCancel:Â
(
abortHandler?:Â
(
)
 →Â
(
)
)
 →Â
boolean
)
 →Â
(
)
) →Â
Promise
The same as Promise.new, except execution begins after the next Heartbeat
event.
This is a spiritual replacement for spawn
, but it does not suffer from the same issues as spawn
.
local function waitForChild(instance, childName, timeout)
return Promise.defer(function(resolve, reject)
local child = instance:WaitForChild(childName, timeout)
;(child and resolve or reject)(child)
end)
end
resolve
Creates an immediately resolved Promise with the given value.
-- Example using Promise.resolve to deliver cached values:
function getSomething(name)
if cache[name] then
return Promise.resolve(cache[name])
else
return Promise.new(function(resolve, reject)
local thing = getTheThing()
cache[name] = thing
resolve(thing)
end)
end
end
reject
Creates an immediately rejected Promise with the given value.
caution
Something needs to consume this rejection (i.e. :catch()
it), otherwise it will emit an unhandled Promise rejection warning on the next frame. Thus, you should not create and store rejected Promises for later use. Only create them on-demand as needed.
try
Promise.
try
(
callback:Â
(
...:Â
T...
)
 →Â
...any
,
...:Â
T...
--
Additional arguments passed to callback
) →Â
Promise
Begins a Promise chain, calling a function and returning a Promise resolving with its return value. If the function errors, the returned Promise will be rejected with the error. You can safely yield within the Promise.try callback.
info
Promise.try
is similar to Promise.promisify, except the callback is invoked immediately instead of returning a new function.
Promise.try(function()
return math.random(1, 2) == 1 and "ok" or error("Oh an error!")
end)
:andThen(function(text)
print(text)
end)
:catch(function(err)
warn("Something went wrong")
end)
all
Accepts an array of Promises and returns a new promise that:
- is resolved after all input promises resolve.
- is rejected if any input promises reject.
info
Only the first return value from each promise will be present in the resulting array.
After any input Promise rejects, all other input Promises that are still pending will be cancelled if they have no other consumers.
local promises = {
returnsAPromise("example 1"),
returnsAPromise("example 2"),
returnsAPromise("example 3"),
}
return Promise.all(promises)
fold
Promise.
fold
(
initialValue:Â
U
) →Â
(
)
Folds an array of values or promises into a single value. The array is traversed sequentially.
The reducer function can return a promise or value directly. Each iteration receives the resolved value from the previous, and the first receives your defined initial value.
The folding will stop at the first rejection encountered.
local basket = {"blueberry", "melon", "pear", "melon"}
Promise.fold(basket, function(cost, fruit)
if fruit == "blueberry" then
return cost -- blueberries are free!
else
-- call a function that returns a promise with the fruit price
return fetchPrice(fruit):andThen(function(fruitCost)
return cost + fruitCost
end)
end
end, 0)
some
Accepts an array of Promises and returns a Promise that is resolved as soon as count
Promises are resolved from the input array. The resolved array values are in the order that the Promises resolved in. When this Promise resolves, all other pending Promises are cancelled if they have no other consumers.
count
0 results in an empty array. The resultant array will never have more than count
elements.
local promises = {
returnsAPromise("example 1"),
returnsAPromise("example 2"),
returnsAPromise("example 3"),
}
return Promise.some(promises, 2) -- Only resolves with first 2 promises to resolve
any
Accepts an array of Promises and returns a Promise that is resolved as soon as any of the input Promises resolves. It will reject only if all input Promises reject. As soon as one Promises resolves, all other pending Promises are cancelled if they have no other consumers.
Resolves directly with the value of the first resolved Promise. This is essentially [Promise.some] with 1
count, except the Promise resolves with the value directly instead of an array with one element.
local promises = {
returnsAPromise("example 1"),
returnsAPromise("example 2"),
returnsAPromise("example 3"),
}
return Promise.any(promises) -- Resolves with first value to resolve (only rejects if all 3 rejected)
allSettled
Accepts an array of Promises and returns a new Promise that resolves with an array of in-place Statuses when all input Promises have settled. This is equivalent to mapping promise:finally
over the array of Promises.
local promises = {
returnsAPromise("example 1"),
returnsAPromise("example 2"),
returnsAPromise("example 3"),
}
return Promise.allSettled(promises)
race
Accepts an array of Promises and returns a new promise that is resolved or rejected as soon as any Promise in the array resolves or rejects.
warning
If the first Promise to settle from the array settles with a rejection, the resulting Promise from race
will reject.
If you instead want to tolerate rejections, and only care about at least one Promise resolving, you should use Promise.any or Promise.some instead.
All other Promises that don't win the race will be cancelled if they have no other consumers.
local promises = {
returnsAPromise("example 1"),
returnsAPromise("example 2"),
returnsAPromise("example 3"),
}
return Promise.race(promises) -- Only returns 1st value to resolve or reject
each
Iterates serially over the given an array of values, calling the predicate callback on each value before continuing.
If the predicate returns a Promise, we wait for that Promise to resolve before moving on to the next item in the array.
info
Promise.each
is similar to Promise.all
, except the Promises are ran in order instead of all at once.
But because Promises are eager, by the time they are created, they're already running. Thus, we need a way to defer creation of each Promise until a later time.
The predicate function exists as a way for us to operate on our data instead of creating a new closure for each Promise. If you would prefer, you can pass in an array of functions, and in the predicate, call the function and return its return value.
Promise.each({
"foo",
"bar",
"baz",
"qux"
}, function(value, index)
return Promise.delay(1):andThen(function()
print(("%d) Got %s!"):format(index, value))
end)
end)
--[[
(1 second passes)
> 1) Got foo!
(1 second passes)
> 2) Got bar!
(1 second passes)
> 3) Got baz!
(1 second passes)
> 4) Got qux!
]]
If the Promise a predicate returns rejects, the Promise from Promise.each
is also rejected with the same value.
If the array of values contains a Promise, when we get to that point in the list, we wait for the Promise to resolve before calling the predicate with the value.
If a Promise in the array of values is already Rejected when Promise.each
is called, Promise.each
rejects with that value immediately (the predicate callback will never be called even once). If a Promise in the list is already Cancelled when Promise.each
is called, Promise.each
rejects with Promise.Error(Promise.Error.Kind.AlreadyCancelled
). If a Promise in the array of values is Started at first, but later rejects, Promise.each
will reject with that value and iteration will not continue once iteration encounters that value.
Returns a Promise containing an array of the returned/resolved values from the predicate for each item in the array of values.
If this Promise returned from Promise.each
rejects or is cancelled for any reason, the following are true:
- Iteration will not continue.
- Any Promises within the array of values will now be cancelled if they have no other consumers.
- The Promise returned from the currently active predicate will be cancelled if it hasn't resolved yet.
is
Promise.
is
(
object:Â
any
) →Â
boolean
--
true
if the given object
is a Promise.
Checks whether the given object is a Promise via duck typing. This only checks if the object is a table and has an andThen
method.
promisify
Wraps a function that yields into one that returns a Promise.
Any errors that occur while executing the function will be turned into rejections.
info
Promise.promisify
is similar to Promise.try, except the callback is returned as a callable function instead of being invoked immediately.
local sleep = Promise.promisify(wait)
sleep(1):andThen(print)
local isPlayerInGroup = Promise.promisify(function(player, groupId)
return player:IsInGroup(groupId)
end)
delay
Returns a Promise that resolves after seconds
seconds have passed. The Promise resolves with the actual amount of time that was waited.
This function is not a wrapper around wait
. Promise.delay
uses a custom scheduler which provides more accurate timing. As an optimization, cancelling this Promise instantly removes the task from the scheduler.
warning
Passing NaN
, infinity, or a number less than 1/60 is equivalent to passing 1/60.
Promise.delay(5):andThenCall(print, "This prints after 5 seconds")
retry
Repeatedly calls a Promise-returning function up to times
number of times, until the returned Promise resolves.
If the amount of retries is exceeded, the function will return the latest rejected Promise.
local function canFail(a, b, c)
return Promise.new(function(resolve, reject)
-- do something that can fail
local failed, thing = doSomethingThatCanFail(a, b, c)
if failed then
reject("it failed")
else
resolve(thing)
end
end)
end
local MAX_RETRIES = 10
local value = Promise.retry(canFail, MAX_RETRIES, "foo", "bar", "baz") -- args to send to canFail
retryWithDelay
Repeatedly calls a Promise-returning function up to times
number of times, waiting seconds
seconds between each
retry, until the returned Promise resolves.
If the amount of retries is exceeded, the function will return the latest rejected Promise.
fromEvent
Promise.
fromEvent
(
event:Â
Event
,
--
Any object with a Connect
method. This includes all Roblox events.
predicate?:Â
(
...:Â
P
)
 →Â
boolean
--
A function which determines if the Promise should resolve with the given value, or wait for the next event to check again.
) →Â
Promise
<
P
>
Converts an event into a Promise which resolves the next time the event fires.
The optional predicate
callback, if passed, will receive the event arguments and should return true
or false
, based on if this fired event should resolve the Promise or not. If true
, the Promise resolves. If false
, nothing happens and the predicate will be rerun the next time the event fires.
The Promise will resolve with the event arguments.
tip
This function will work given any object with a Connect
method. This includes all Roblox events.
-- Creates a Promise which only resolves when `somePart` is touched
-- by a part named `"Something specific"`.
return Promise.fromEvent(somePart.Touched, function(part)
return part.Name == "Something specific"
end)
onUnhandledRejection
Promise.
onUnhandledRejection
(
callback:Â
(
...:Â
any
)
--
A callback that runs when an unhandled rejection happens.
) →Â
(
)
 →Â
(
)
--
Function that unregisters the callback
when called
Registers a callback that runs when an unhandled rejection happens. An unhandled rejection happens when a Promise
is rejected, and the rejection is not observed with :catch
.
The callback is called with the actual promise that rejected, followed by the rejection values.
timeout
Promise:
timeout
(
seconds:Â
number
,
rejectionValue?:Â
any
--
The value to reject with if the timeout is reached
) →Â
Promise
Returns a new Promise that resolves if the chained Promise resolves within seconds
seconds, or rejects if execution time exceeds seconds
. The chained Promise will be cancelled if the timeout is reached.
Rejects with rejectionValue
if it is non-nil. If a rejectionValue
is not given, it will reject with a Promise.Error(Promise.Error.Kind.TimedOut)
. This can be checked with [Error.isKind].
getSomething():timeout(5):andThen(function(something)
-- got something and it only took at max 5 seconds
end):catch(function(e)
-- Either getting something failed or the time was exceeded.
if Promise.Error.isKind(e, Promise.Error.Kind.TimedOut) then
warn("Operation timed out!")
else
warn("Operation encountered an error!")
end
end)
Sugar for:
Promise.race({
Promise.delay(seconds):andThen(function()
return Promise.reject(
rejectionValue == nil
and Promise.Error.new({ kind = Promise.Error.Kind.TimedOut })
or rejectionValue
)
end),
promise
})
getStatus
Returns the current Promise status.
andThen
Promise:
andThen
(
successHandler:Â
(
...:Â
any
)
 →Â
...any
,
failureHandler?:Â
(
...:Â
any
)
 →Â
...any
) →Â
Promise
<
...any
>
Chains onto an existing Promise and returns a new Promise.
warning
Within the failure handler, you should never assume that the rejection value is a string. Some rejections within the Promise library are represented by [Error] objects. If you want to treat it as a string for debugging, you should call tostring
on it first.
You can return a Promise from the success or failure handler and it will be chained onto.
Calling andThen
on a cancelled Promise returns a cancelled Promise.
tip
If the Promise returned by andThen
is cancelled, successHandler
and failureHandler
will not run.
To run code no matter what, use Promise:finally.
catch
Shorthand for Promise:andThen(nil, failureHandler)
.
Returns a Promise that resolves if the failureHandler
worked without encountering an additional error.
warning
Within the failure handler, you should never assume that the rejection value is a string. Some rejections within the Promise library are represented by [Error] objects. If you want to treat it as a string for debugging, you should call tostring
on it first.
Calling catch
on a cancelled Promise returns a cancelled Promise.
tip
If the Promise returned by catch
is cancelled, failureHandler
will not run.
To run code no matter what, use Promise:finally.
tap
Similar to Promise.andThen, except the return value is the same as the value passed to the handler. In other words, you can insert a :tap
into a Promise chain without affecting the value that downstream Promises receive.
getTheValue()
:tap(print)
:andThen(function(theValue)
print("Got", theValue, "even though print returns nil!")
end)
If you return a Promise from the tap handler callback, its value will be discarded but tap
will still wait until it resolves before passing the original value through.
andThenCall
Promise:
andThenCall
(
callback:Â
(
...:Â
any
)
 →Â
any
,
...?:Â
any
--
Additional arguments which will be passed to callback
) →Â
Promise
Attaches an andThen
handler to this Promise that calls the given callback with the predefined arguments. The resolved value is discarded.
promise:andThenCall(someFunction, "some", "arguments")
This is sugar for
promise:andThen(function()
return someFunction("some", "arguments")
end)
andThenReturn
Attaches an andThen
handler to this Promise that discards the resolved value and returns the given value from it.
promise:andThenReturn("some", "values")
This is sugar for
promise:andThen(function()
return "some", "values"
end)
caution
Promises are eager, so if you pass a Promise to andThenReturn
, it will begin executing before andThenReturn
is reached in the chain. Likewise, if you pass a Promise created from [Promise.reject] into andThenReturn
, it's possible that this will trigger the unhandled rejection warning. If you need to return a Promise, it's usually best practice to use [Promise.andThen].
cancel
Promise:
cancel
(
) →Â
(
)
Cancels this promise, preventing the promise from resolving or rejecting. Does not do anything if the promise is already settled.
Cancellations will propagate upwards and downwards through chained promises.
Promises will only be cancelled if all of their consumers are also cancelled. This is to say that if you call andThen
twice on the same promise, and you cancel only one of the child promises, it will not cancel the parent promise until the other child promise is also cancelled.
promise:cancel()
finally
Set a handler that will be called regardless of the promise's fate. The handler is called when the promise is resolved, rejected, or cancelled.
Returns a new Promise that:
- resolves with the same values that this Promise resolves with.
- rejects with the same values that this Promise rejects with.
- is cancelled if this Promise is cancelled.
If the value you return from the handler is a Promise:
- We wait for the Promise to resolve, but we ultimately discard the resolved value.
-
If the returned Promise rejects, the Promise returned from
finally
will reject with the rejected value from the returned promise. - If the
finally
Promise is cancelled, and you returned a Promise from the handler, we cancel that Promise too.
Otherwise, the return value from the finally
handler is entirely discarded.
Cancellation
As of Promise v4, Promise:finally
does not count as a consumer of the parent Promise for cancellation purposes.
This means that if all of a Promise's consumers are cancelled and the only remaining callbacks are finally handlers,
the Promise is cancelled and the finally callbacks run then and there.
Cancellation still propagates through the finally
Promise though: if you cancel the finally
Promise, it can cancel
its parent Promise if it had no other consumers. Likewise, if the parent Promise is cancelled, the finally
Promise
will also be cancelled.
local thing = createSomething()
doSomethingWith(thing)
:andThen(function()
print("It worked!")
-- do something..
end)
:catch(function()
warn("Oh no it failed!")
end)
:finally(function()
-- either way, destroy thing
thing:Destroy()
end)
finallyCall
Promise:
finallyCall
(
callback:Â
(
...:Â
any
)
 →Â
any
,
...?:Â
any
--
Additional arguments which will be passed to callback
) →Â
Promise
Same as andThenCall
, except for finally
.
Attaches a finally
handler to this Promise that calls the given callback with the predefined arguments.
finallyReturn
Attaches a finally
handler to this Promise that discards the resolved value and returns the given value from it.
promise:finallyReturn("some", "values")
This is sugar for
promise:finally(function()
return "some", "values"
end)
awaitStatus
This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts. YieldsPromise:
awaitStatus
(
) →Â
(
...any
--
The values the Promise resolved or rejected with.
)
Yields the current thread until the given Promise completes. Returns the Promise's status, followed by the values that the promise resolved or rejected with.
await
This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts. YieldsPromise:
await
(
) →Â
(
boolean
,
--
true
if the Promise successfully resolved
...any
--
The values the Promise resolved or rejected with.
)
Yields the current thread until the given Promise completes. Returns true if the Promise resolved, followed by the values that the promise resolved or rejected with.
caution
If the Promise gets cancelled, this function will return false
, which is indistinguishable from a rejection. If you need to differentiate, you should use [Promise.awaitStatus] instead.
local worked, value = getTheValue():await()
if worked then
print("got", value)
else
warn("it failed")
end
expect
This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts. YieldsPromise:
expect
(
) →Â
...any
--
The values the Promise resolved with.
Yields the current thread until the given Promise completes. Returns the values that the promise resolved with.
local worked = pcall(function()
print("got", getTheValue():expect())
end)
if not worked then
warn("it failed")
end
This is essentially sugar for:
select(2, assert(promise:await()))
Errors if the Promise rejects or gets cancelled.
Errors
Type | Description |
---|---|
any | Errors with the rejection value if this Promise rejects or gets cancelled. |
now
Promise:
now
(
rejectionValue?:Â
any
--
The value to reject with if the Promise isn't resolved
) →Â
Promise
Chains a Promise from this one that is resolved if this Promise is already resolved, and rejected if it is not resolved at the time of calling :now()
. This can be used to ensure your andThen
handler occurs on the same frame as the root Promise execution.
doSomething()
:now()
:andThen(function(value)
print("Got", value, "synchronously.")
end)
If this Promise is still running, Rejected, or Cancelled, the Promise returned from :now()
will reject with the rejectionValue
if passed, otherwise with a Promise.Error(Promise.Error.Kind.NotResolvedInTime)
. This can be checked with [Error.isKind].